<\/p>\n• Library drag & drop: Added info bar to indicate drop targets.<\/p>\n
• Enabled drag and drop from search results list.<\/p>\n
• Added native drag & drop to enable drop on 3rd party applications (Windows only).<\/p>\n
• Enabled preferences slider value display.<\/p>\n
• Fixed case where thumbnails were not refreshing properly when replacing an old thumbnail with a new version.<\/p>\n
• Library refresh now indexes directories that are updated externally.<\/p>\n
• Adding an item to the library now indexes the directory in which the item has been added.<\/p>\n
• Adding a runtime triggers top-level indexing so that its items show up in search.<\/p>\n
• Enabled prioritized indexing. Now prioritizing indexing of Runtimes which have been indexed the longest time ago (or never).<\/p>\n
• Fixed case where Library layout would change after adding new folder.<\/p>\n
• Fixed case where selecting subset while adding props to Library would cause instability.<\/p>\n
• Improved search results: Now showing found folders.<\/p>\n
• Reintroduced “Locate” context menu functionality for search results.<\/p>\n
• Search queries can now contain single or double quoted phrases as well as – or ~ for negation.<\/p>\n
• Fixed a problem where search results panel wasn’t populating fully. This would cause only the top 20 results to show until forcing a resize.<\/p>\n
• Fixed case where thumbnails for unselected items were not being shown in Item List view.<\/p>\n
• Fixed case where saving figure with strand-based hair would cause instability.<\/p>\n
• Re-enabled partner content search (OS X only).<\/p>\n
<\/dir><\/dir><\/font><\/p>\nMaterial Room<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Now drawing dotted wires for connections between lighting nodes and non-closure accepting inputs.<\/p>\n
• Fixed a problem where animated status of shader node inputs were lost when switching rooms.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nPreview Rendering<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Improved drawing performance of subdivided objects.<\/p>\n
• Improved OpenGL preview of PhysicalSurface node.<\/p>\n
• Improved Raytrace Preview robustness.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nFinal Rendering<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• SuperFly: Non-branched path tracing now renders with correct alpha channel<\/p>\n
• SuperFly: Disabling camera visibility for an object now also makes it invisible when seen through transparent surfaces.<\/p>\n
• SuperFly: Now ignoring degenerate triangles in tangent space normal map rendering to prevent freeze.<\/p>\n
• SuperFly: Increased robustness when rendering the Edge Blend node.<\/p>\n
• FireFly: Now correctly dealing with transparency when there are two PoserSurface nodes in a tree where the inactive one is opaque.<\/p>\n
• FireFly: Anisotropic node now a closer match to Poser 10\/Pro 2014.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nFigure Creation<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Fitting room: Fixed case where adjusting vertex weights during fitting would cause instability (Poser Pro only).<\/p>\n
• Rig Symmetry: Enabled transfer of Force Limits setting.<\/p>\n
• Pose Symmetry: Fixed case where Pose Symmetry > Left to Right did not work when IK was off.<\/p>\n
• Copy Morphs From: Fixed case where transferring subdivision-level morphs would cause instability (Poser Pro only).<\/p>\n
• Fixed case where scuplting subdivision-level morphs would cause mesh corruption (Poser Pro only).<\/p>\n
<\/dir><\/dir><\/font><\/p>\nImport\/Export<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• GoZ: Fixed configuration path folder permissions (Poser Pro only).<\/p>\n
<\/dir><\/dir><\/font><\/p>\nPoserPython<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Added the following methods to ShaderNodeCompundData type: CreateNode(), DeleteNode(), AttachTreeNodes(), DetachTreeNode().<\/p>\n
• Added isControlProp() method to check if a prop is a control prop.<\/p>\n
• Fixed error in Documentation.py.<\/p>\n
• Added material.DeleteLayer().<\/p>\n
• OBJ import: Added option kImOptCodeSCALEABSOLUTE. If the kImOptCodeSCALEABSOLUTE option is non-zero, the percentage will be used as an absolute scale, rather than % of Poser figure size.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nPrevious SR1 Enhancements and Fixes, by Category<\/p>\n
<\/font><\/p>\nGeneral<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Poser now launches on Windows 8. This OS version remains unsupported. Please update to Windows 8.1.<\/p>\n
• Library and Log palette toggle icons are now easier to click.<\/p>\n
• Enabled Facebook upload for rendered images (Windows only).<\/p>\n
• Fixed case where closing document while viewing it with a non-default camera would cause instability.<\/p>\n
• Fixed case where deleting a non-default camera would cause instability.<\/p>\n
• Added a dependency between Center of Mass actor and figure. Center of Mass prop can no longer be deleted, preventing instability.<\/p>\n
• Now automatically enabling Body actor when loading figure with skinning method set to Poser Unimesh.<\/p>\n
• Updated Wardrobe Wizard.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nContent Library<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Item List panel: Enabled Drag and Drop.<\/p>\n
• Item List panel: Sped up library item loading from highly populated folders.<\/p>\n
• Now properly omitting folder thumbnail display when no thumbnail is available (Internet Explorer 9 only).<\/p>\n
• Better messaging for empty search results when indexing.<\/p>\n
• Added support for conforming hair with CR2\/CRZ file extensions in Hair category.<\/p>\n
• Now preserving divider position between Tree and Item List view panels more reliably.<\/p>\n
• Refresh item icon now rotates while refresh is in progress.<\/p>\n
• Improved Add to Favorites dialog layout.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nMaterial Room<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Fixed a problem with scene preview showing incorrectly after a Copy and Paste in Advanced view.<\/p>\n
• Copy and Paste now honors the selected render engine when pasting selections including root nodes.<\/p>\n
• Fixed problems where the FireFly root or SuperFly root was not 0th in the Node list.<\/p>\n
• Compound nodes: Improved internal wiring robustness.<\/p>\n
• Enabled use of more than one Cycles ImageTexture node at one time.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nPreview Rendering<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Fixed excessive transparency when layered materials are used.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nFinal Rendering<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Saving and loading a turned off light now preserves Cast Shadow flag.<\/p>\n
• SuperFly: Improved handling of dark highlights on PoserSurface and PhysicalSurface in branched path tracing.<\/p>\n
• SuperFly: Now verifying that light shaders are up to date when rendering.<\/p>\n
• SuperFly: Now interpreting material node vector inputs as linear.<\/p>\n
• SuperFly: Improved handling of transparency in path tracing on PoserSurface and PhysicalSurface.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nFigure Creation<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• Enabled magnet zone weight painting on Poser Unimesh skinned figures.<\/p>\n
• Fixed case where deleting a Full Body Morph while Dependency Editor was enabled would cause instability.<\/p>\n
<\/dir><\/dir><\/font><\/p>\nImport\/Export<\/p>\n
\n<\/b><\/i><\/font><\/p>\n• OBJ Export: Corrected “As Morph Target” export path. Now properly using the untransformed vertices combined with active morph and magnet deforms to allow for eventual re-import as morph target in local space.<\/p>\n
• GoZ: Fixed case where “.” in the object name would cause instability (Poser Pro only).<\/p>\n
• Fixed case where loading an MP3 misrepresenting its sample count would cause instability (OS X only).<\/p>\n
<\/dir><\/dir><\/font><\/p>\nKnown Issues <\/p>\n
\n<\/b><\/font><\/p>\n• Library search: Text entry may not respond to Enter key. Click the magnifying glass icon to initiate a search if you encounter this issue (Windows only).<\/p>\n
• GoZ: Temporarily disabled the “Apply before joint rotation” option that appears upon returning a posed figure from ZBrush (Poser Pro only).<\/p>\n
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